![]() ![]() Molten Depths exist largely to correct another massive oversight, the Acari boss. Two of them are fairly generic stages, though they have cutscenes and voice acting, a massive touch for a free addition. It makes doing a mission far more worthwhile since you’re guaranteed something after a specific point.Īs for the new expeditions, they check a lot of boxes, though the value will vary. Now his shop can be rerolled for new gear or trade drop pods for a random legendary. Previously he offered a specific set of legendary gear and it either was or was not useful to you. However, it does make collecting low-tier loot if you want to collect every design.ĭepending on your luck, obtaining gear is a little easier thanks to the changes in Tiago’s Store. This can be annoying, especially if you previously had legendary items. It also counts any currently held item, though it does not include items previously obtained but any longer held. No need to find a vendor, exchange it for resources, just pick it up and you can use that design. Transmog not only corrects this, but it also does so in a way with only one negative.Īny item collected will instantly unlock that design. This is just one example, though there are countless costume and weapon skins that look amazing, even if they’re impractical to use. It required a specific playstyle, one many players did not care for, which also fell short of other rifles’ potential combos. The downside was always clear though.Ĭertain weapons, such as Rarog’s Gaze, weren’t advantageous to use. With gear having specific perks and only one perk can be changed, endgame armor quickly became obtaining the perks you need and collecting the right combo on epic (purple) rarity gear or chase after legendary (gold) tier items. Out of all the bad choices Outriders made, costumes had to be the biggest. With them being gone, it’s less of a question of what you’ll get and more can you win or not. ![]() It also made specific stages more lucrative, only to be nerfed to the point where they were almost impossible, leaving the community rather frustrated. ![]() This wasn’t in the sense that you were given 30 minutes to do a 10-minute task and more like a great team with a strong build could do a 15-minute task in 13 minutes. Previously players would have time limits to earn rewards, many of which were very demanding. One of the most welcome was removing timers from the ill-fated endgame mode, expeditions. In the grand scheme not much has changed. In previous years we would’ve seen a sequel with these changes or possibly a new expansion that adds them passively through various things, except they’re free and largely player-friendly. With this being a free upgrade, is it a worthwhile revision or does it still fall short?īefore discussing the changes, it’s important to touch on People Can Fly and Square Enix taking some of the criticism to heart and attempting to make a better game. Unfortunately, Outriders never became that game for a myriad of reasons, but Endgame 2.0 promises to fix some of these issues. We’ve seen the benefits with Microsoft and Sony pushing each other to vary highs, to the point where we have some legitimately nice systems. Even if I enjoy Destiny at varying levels over the years, competition would improve gaming as a whole. The first was Godfall, the previously next-generation loot-driven melee experience, with the other being Outriders. This past year there were two games I had hoped would succeed. ![]()
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